A doctoral thesis
completed at the University of Jyväskylä suggests
that online multiplayer games enable the formation of lasting
relationships between groups of players.
In a press release
from the University, Marko Siitonen says that online multiplayer
gaming is a playground which can give us clues about the future
of social and technological developments. Online multiplayer
games typically encourage interaction between players: some
go even as far as demanding it, he says. Collaboration with
other players may be a prerequisite for making progress in
a game, or a game may be based on competition between players.
However, social
interaction is a strong motive not only for playing multiplayer
games, but also for forming lasting social relationships with
other gamers, Siitonen says. In addition to using the modes
of communication offered by games, members of multiplayer
communities may keep in touch face to face, over the phone,
via email, or in IRC, he explains. Long-term interaction lays
the foundation for a feeling of community
Social interaction
between members of multiplayer communities shares similarities
to interaction in face-to-face groups. Shared values and goals
are the basis on which a shared understanding and a sense
of community are built on.
Negotiating values
and goals is an ongoing process that takes place throughout
the existence of a community. They are reflected e.g. by how
new members are accepted in the community and by how the roles
that are significant to the operation of the community are
cast. Disagreement concerning these issues may lead to conflicts
within communities, yet solving these conflicts can serve
the purpose of strengthening or changing the community’s
foundations.
The traditional
building blocks of identity, such as appearance or age, are
often insignificant in multiplayer gaming communities. A 13-year-old
French schoolgirl, a 27-year-old Swedish housewife, and a
44-year-old American engineer can all be members of the same
community. When the members never meet face to face, they
form perceptions of each other based on e.g. how active or
reliable they think the others are, Siitonen describes.
Forming images
of the other members can be quick in a technologically mediated
environment. Still, reputation based on long-term social interaction
does have real significance in online multiplayer communities.
Activity and motivation are emphasized in technologically
mediated communication, and the most active members often
hold the leading positions in the communities.
Online multiplayer
communities are susceptible to changes. Old communities perish
and new ones are born constantly, and gamers frequently shift
between communities. However, the social networks and personal
relationships that form the base of these communities may
survive even though the disbandment of a community. It is
possible that a new multiplayer community rises out of the
old one’s ashes.
Siitonen used interviews
and information gathered by participant observation as the
data for his study. The observation data was collected from
two different communities within an online multiplayer game
called Anarchy Online.