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Groups
And The Internet
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Introduction
Modern psycho-social
researchers see the invention of printing and later expansions
of the media as in some way an extension of human consciousness.
It's obvious
that a dictionary, or a thesaurus, or even a grammar, can
be used by a human to underpin their linguistic resources,
and that libraries and other stores of content are in some
sense supplementary to the internal resources of the human
brain. They can be and are used extensively by writers, researchers
and just plain interested people to supplement their own internal
cognitive resources.
Merlin
Donald (Origins of the Modern Mind)) calls the totality
of such external content the 'External Symbolic Storage System'
or ESS, and distinguishes it from the preceding 'External
Memory Field' or EXMF, which is made up of early, external
stores of symbolic content and the possibility of manipulating
them, often graphically. Donald lists external uses of symbolism
in addition to language as such, including musical notation,
geographic maps, military plans, geometric concepts, astronomical
lists, calendars and clocks, architectural drawings, and a
number of more recent types of symbolic storage (eg choreography).
Although the
existence of the ESS as a major component of human cognition
may perhaps be dated to the time of the Ancient Greeks, the
invention of printing in the late Middle Ages can be seen
as the moment that the ESS started to become culturally dominant
in human society. Donald: 'The number of items stored in collective
human experience has grown exponentially with the development
of the ESS, both because the encoded knowledge of the past
can be better preserved and because the the process of producing
ESS entries has resulted in a huge industry for generating,
inventing and mass-producing exograms.'
Donald's eventual
point is that human cognitive faculties have had to adapt
away from controlling and sourcing the stored contents of
the brain to become a management facility for the enormous
ESS. This is of course reflected in changes in the education
process: children nowadays are decreasingly taught knowledge
as such; instead, they are taught how to source and use knowledge.
Or at least, they should be - in practice education has lagged
behind the growth of the ESS.
It's not even
unreasonable to see the expanded reach of consciousness as
an evolutionary adaptation that adds to the fitness of individuals,
the groups they belong to, and eventually society as a whole.
Physical means
of extending linguistic consciousness have been succeeded
by other types of recording technique, including video, DVD,
movies, and computer storage. All these add to the reach of
consciousness.
Alongside the
development of storage media has come an expansion in the
means of communication that are available to humans. The telephone,
television, radio, the humble fax and mobile phones can all
be seen as supplementary to the basic senses with which biological
evolution had equipped humans. With these expanded senses
we can explore the expanded content universe at will.
The coping-stone
of this pyramid of extra awareness is of course the Internet.
A normally well-educated human can use the Internet to access
the totality of the accumulated knowledge of humanity, and
to apply it to life situations
This doesn't
just mean that an individual is incomparably more powerful
as a social agent, it also spells death for a wide range of
intermediary mechanisms that have served to educate, inform
and amuse.
Unlike other
inventions that have increased human consciousness, the Internet
plays to the strength of groupishness.
Previous inventions
have been helpful in supporting groups: radio and television
provide groupish programming; books often appeal to groups;
and magazines are quintessentially groupish. But only the
Internet provides a means of forming groups, of enhancing
communication between group members, and of allowing the development
of a social environment for geographically-separated group
members.
Groups are often
called 'communities' on the Internet. Virtual reality communities
such as Everquest satisfy wholly unfulfilled human needs for
social groupings, and are developing moral environments that
are at least as complex as those provided in the 'real' world.
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The evolution
of consciousness
Although consciousness
may have originated way back in animal evolution, there's
no doubt that cognitive power, and presumably consciousness
as part of that, expanded greatly with the arrival of social
groups. And as these groups became larger among early humans,
the human brain became larger, allowing the development of
conceptual language, the capacity to store a lexicon, the
capacity to store information about multiple relationships,
and the emergence of 'social' emotions such as empathy, including
the grandly-titled Theory of Mind, that is, the ability to
impute intentionality to other humans, something which is
the sine qua non of a social group. All this was delivered
by the larger brain (although separating cause and effect
is controversial), but there was some sort of limit at perhaps
150 individuals. Anyway that was enough for the emergence
of morality as we now understand it.
This was already
enough for humans to compete successfully against the competition,
both animal and Neanderthal. Nature was not tamed, but could
be lived with.
Then came farming,
some technology, lots of trade, and eventually the state and
religion as an evolution of the group which allowed larger
numbers of individuals to cooperate. Interesting that this
doesn't seem to have been an adaptation driven by competition
to survive - unless the competition was by now between different
human groups. Yes, that makes sense. Anyway, what were the
adaptations needed for these larger groups to be successful?
The communication of information between generations (writing,
books, schools) and the use of texts (the 10 Commandments)
to control large groups. This stage occupies the early parts
of recorded history (it wouldn't exist for us if recording
hadn't been possible!) including the Chinese, Babylonians,
Egyptians, Greeks and Romans.
Then comes the
Nation State, for which printing seems to have been the necessary
evolution - a way of educating, informing, controlling masses
of people who would have been beyond the reach of copyists.
In the previous stage, morality was no longer an ever-renewed
function of the group, but was still delivered and enforced
via religion. In fact, many communities were not that far
away from the original kin-group level (guilds, villages etc,
able to maintain a local moral structure based on the shared
knowledge of their members). With the Nation State came anomie,
anti-social behaviour, the 'working class', the -isms, and
above all, modern warfare.
After the Nation
State comes what? There have always been individuals who were
strong and clear-seeing enough to have their own moral structures,
but they were a tiny minority. Increasing economic wealth,
better education (sort of!), more leisure, and better access
to information have created very large numbers of people with
some independence of action; but there are no structures to
accommodate them. The old institutions which incorporated
groupish ideas have decayed, and 'let 1,000 flowers bloom'
when imposed on a top-down basis merely creates 999 weeds
for every flower.
Enter the Internet.
Even without the Internet (which perhaps, like God, really
does deserve its initial capital) there has been an enormous
expansion of the information available to an individual, through
radio, television, personal computer storage, etc. On its
own, the extra information may make it possible for an individual
to recreate herself apart from the herd; but it doesn't offer
a structure within which 8 bn people can co-exist peacefully
and productively.
It's a curiosity
of the modern world that competition (even the little remaining
competition between nations, which may have been driving social
evolution) is being legislated away by the globalization process.
Nowadays it is 'managed' competition. That's a worry perhaps,
in so far as global institutions have monopolies for the most
part, and even the saintly WTO is liable to go astray if it
doesn't have competition. So far, at any rate, globalisation
has been a success: the WTO, the OECD, the UN, the IMF, Greenpeace,
Medecins Sans Frontieres, WIPO appear mostly to be beneficial
monopolies, although the recent history of the OECD shows
what can happen if an entrenched monopoly, however beneficent,
falls into the wrong hands.
Despite the growing
role in social and cultural development of institutions above
the level of the basic human group, humans retain their groupish
natures because they developed before external, over-arching
social institutions became the focus of evolution, and genetically
speaking, humans don't appear to have changed greatly in the
last 30,000 years.
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Groups
and the Nation State
Within the nation
state, groups have had a chequered career. Some groups have
been used by the State as a means of delivering or supporting
moral structure, of which the most obvious is organised religion.
At one time mutual and cooperative organisations, which had
their roots in smaller, local communities, were also important,
along with private clubs or groupings, for the delivery of
education, medicine, welfare and other social goods. The State
has arrogated and centralised these roles of private groups,
with predictably bad results; even the church has now been
disestablished in many countries (eg the UK). The State evidently
thinks that it doesn't need any help in proselytizing or giving
moral guidance; or rather, its paranoid need to control everything
has led it to chuck the moral baby out with the bathwater
of independent action.
Some types of
group are non-threatening to the State, and maintain their
activities over long periods of time without interference
from above. Social clubs, recreational groupings (eg cricket
clubs), the Ramblers' Association, operatic and dramatic clubs,
motorists associations and investment clubs are all examples
of innocent association in the State's eyes; although occasionally
legislation reaches out to influence or control some aspects
of their activities.
Other types of
group are regarded as menacing or immoral by the State, and
are proscribed, pursued or heavily controlled as a result.
In the UK, Mosley's Back Shirts and their modern day descendant
the National Front are examples. On the whole, nation states'
problems in this direction were largely limited to their own
territories, simply because the maintenance of a potentially
subversive organisation across the borders of nations was
physically difficult, fairly easy to detect, and even easier
to stop.
The most important
consequence of the effective ethical monopoly of the Nation
State is that its model of top-down moral suasion (the 'Nanny
State') is unsuited to the way in which the human mind works,
leaving individuals without an effective internalised moral
structure. Litter, suicide, rape, violence, thuggery and the
rest are the all too obvious result. Humans, though, won't
be stopped from associating with each other (even hoodies
are being groupish) and it is not surprising that the growth
in power of the State - denying individuality on the one hand
- is matched on the other hand by an explosion of interest
in association. People's individuality is reinforced, even
perhaps created, on the basis of associative building blocks,
and what the major institutions of society no longer provide
for them they will always seek to provide for themselves.
Many associations
(groups, clubs, call them what you will) play an ethical role
in addition to their 'groupish' contribution. Lots of them
exist for charitable purposes, or have such purposes in addition
to their basic role ('Friends' organisations at schools, for
instance). Many more have sets of internal rules which control
the behaviour of members during group activities, or even
in some cases beyond. A London gentlemens' club will be quick
to censure or expel a member whose public conduct is thought
unacceptable. The member of a tennis club who persistently
cheats will quickly find that this reputation dogs him both
inside and outside the gates of the club.
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The impact
of the Internet
The Internet
does two very important things. First, it increases by an
order of magnitude (or two, or three) the amount of information
available to an individual. Second, it permits and even encourages
the formation of groups entirely at the wish of the individual.
At first, the
Internet could be seen as anarchic. By empowering the individual,
libertarians hoped, the Internet would eat away the fabric
of the State from the inside. In fact, the Internet can be
used (or abused) by the State just as readily as by the individual.
So far, it's difficult to say who is ahead!
Long term, though,
the libertarians were probably right, in the sense that the
Internet is ideally suited to the development of new models
of cooperation between people, whereas its uses for the State
are limited to the collection and dissemination of data, and
interactions with citizens (financial and otherwise). It doesn't
seem likely that the Internet will change the nature of the
State (itself an expression of groupishness taken to a pathological
extreme); however it will allow the State to become more effective
in the exercise of its power over individuals. (See the US
information collection systems; the UK's data retention law
etc).
As noted, the
Internet expands peoples' ability to associate by making it
very easy for an individual to find other, like-minded individuals.
It also allows an individual to pretend: perhaps this can
be seen as the cyber-space equivalent of an amateur dramatic
society, and that's just what it looks like in the case of
virtual communities such as Everquest. The anonymity of the
Internet can have bad results (middle-aged paedophiles pretending
to be football-playing 15-year old girls), of course, but
this may be a short-lived phenomenon (see evolution of the
Internet, below).
Everquest and
other well-developed virtual communities have sophisticated
internal bodies of laws governing behaviour, with severe sanctions
for those who break the laws. They also have 'real' economies,
in which actual money can be made or lost through trading
activity. Although the progenitors (and supervisors) of these
games (as they were originally) are ambivalent about this
commercial activity or in some cases opposed to it, the only
way in which they'll stop it is to become like a State, and
this is probably not what their players want. There is completely
transparent competition on the Internet, and no external limits
(yet) on how players should behave. In the case of E-Bay,
coming from the opposite, commercial, direction, sub-economies
have already sprung up, many of them 'groupish' in nature;
E-Bay also has had to construct a complex body of law dealing
with the behaviour of its users.
The insistent
intrusion of 'trade' into Internet groups is no surprise to
an evolutionary biologist: trade was one of the first characteristic
activities of human hunter-gatherer groups once they began
to settle down, or perhaps even before. The instinct to trade
is very deeply rooted in the human psyche, and sits on very
nearly the same level of the unconscious as does groupishness.
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A digression:
the Internet as an evolving organism; deception and reputation
on the Internet.
The Internet
is not being put forward as equivalent to a biological species;
however there are characteristics of evolving organisms which
seem to be universal, and in any event the actors on the Internet
are people, identical in psychological terms to those people
who participated in the early evolution of human society.
Deception is
widely described among proto-social groupings of animals (eg
monkeys) but it doesn't seem to have adverse consequences
for the social position of the individual until the group
acquires more sophistication. It is one weapon among many,
that is all. But once the group starts to have internal organisation,
and individuals have knowledge of each other's characteristics
(roughly coeval with the use of language and the increase
in brain size that led to the emergence of homo sapiens) then
deception, if practised in the group, is rapidly noticed and
punished by expulsion or withdrawal of group benefits (grooming,
access to females, inclusion in trade). This is not to say
that deception disappears from the range of human behaviours
because of groups; of course not. What changes is that reputation
acquires a positive value, and it can be lost by aberrant
behaviour (aberrant from group norms). Deception becomes a
crime of sorts, and sanctions are applied to those who practice
it. As the group becomes larger, deception becomes easier
to practice again, because you can't know everybody in a settled
community of 3,000 individuals, with the difference that it
has become established as wrong - because it is hurtful to
the group. The groupish instinct or nature of the individual
has many dimensions, and the wrongness of deception is one
of them.
A
growing body of opinion links deception as practised by humans
with self-deception, itself closely associated with the psychological
mechanism of repression. In The Evolution of Psychodynamic
Mechanisms, (Randolph M Nesse and Alan T Lloyd, writing
in The Adapted Mind, Barkow, Cosmides and Tooby),
the authors review a wide range of research on this subject.
'The capacity for self-deception may offer a selective advantage
by enhancing the ability to deceive others'. Quoting Alexander
and Trivers, the authors propose that a person who consciously
believes what is being said to be true is more likely to convince
others. If evolution goes to such lengths to encourage deception,
then it obviously was adaptive. But it is not nearly so adaptive
in a co-operative group, which has therefore had to develop
mechanisms to prevent or discourage it.
On the Internet,
deception already takes many forms. We may include viruses,
spam and impersonation as deceptive behaviour. They are getting
so bad that some people give up the Internet as a bad job;
but really it is just a kind of Black Death situation. Viruses,
as in animals, have given rise to antibodies (patches or the
equivalent) and doctors (Norton, etc). Some of the remedies
are even called Doctor this or Doctor that. It is perhaps
a bit early to say that viruses have been defeated; they never
will be, either in people or in computers. But the vigilant,
prepared individual (computer) should be able to defeat them
in almost all cases.
Spam is 'free-loading'
run riot. It is a kind of stealing, of the power of other
people's computers, and of their time taken to sort through
the incoming e-mails. Its effectivess in economic terms (for
the sender) is wholly based on anonymity and the costless
borrowing (stealing) of data and computer power, and loss
of anonymity will rapidly prevent it. It is a special case
of impersonation, in fact. The issue is how to deprive people
on the Internet of the capacity to impersonate others, or
at least to make impersonation so difficult to achieve, so
easy to discover, and so costly when discovered, that there
is no incentive to do it.
In human evolution
this was achieved as regards deception by the emergence of
groups, or more accurately, it was a by-product of the emergence
of groups, viewed from a positive aspect of the development
of individual reputation as a kind of badge of okayness. Technologically,
it would not be that difficult to make the e-mail process
completely transparent on the Internet, but the resulting
loss of confidentiality and the extra powers given to regulators
would make such a solution unacceptable to most people. Spam
filters are a partial solution, but are very imperfect and
are perhaps only a stop-gap measure. The solution may come
instead from some kind of positive, associative process, in
which a combination of certification, encryption and individual
reputation will allow safe e-mail communication within groups
of individuals, and between conforming groups. Identity theft
would still be possible, but it would be easily detected and
traced. The process of stealing an identity on the Internet
requires something like a virus, to penetrate a group's or
an individual's defences, and as seen above, that is a diminishing
problem.
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How the
Internet may become a force for social good
The starting
point is the assertion that undesirable social behaviour stems
from lack of a robust internalized moral structure and that
this in turn results from the absence of group-delivered behavioural
rules. In Jungian terms, the anti-social individual fails
to share in a positive and effective collective unconscious.
If that starting
point is accepted, then anything that can increase involvement
in (the right type of) groups is going to increase the power
of the individual's collective unconscious and decrease his
tendency towards anti-social feelings or behaviour.
Of course this
is why Lord Baden-Powell started the Boy Scouts; it is why
Prince Charles started the Prince's Trust; and there are hundreds
of other examples which go to prove that association is seen
as a positive tool in building 'the right kind of personality'.
The real world,
as it is called, is not going to deliver associative goods
in the necessary quantities. On the contrary, people are ever
more individualistic - and encouraged to be so by our culture
- and the State will continue to squeeze out competitive deliverers
of morality. The 'empowerment' of individuals will continue,
with bad social results.
On the Internet,
as much as in the 'real' world, desired behaviour is the result
of moral rules which are taken on board, or at any rate, obeyed
by the individual. Broadly speaking, there are three levels
or channels through which these rules can be delivered, and
these will apply just as much on the Internet as off it:
- Unconscious
imperatives (eg reciprocal altruism as developed by evolution);
- Conscious
imperatives (eg 'I believe in the 10 Commandments' and therefore
I will not steal);
- Externally
imposed rules (eg by the State or a group to which one belongs).
Which of these
channels is more effective, or or off the Internet? But first,
another digression.
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What
is consciousness for, anyway?
The problem of
consciousness is unresolved. It's important to distinguish
the cognitive activities that take place in the illuminated
arena of awareness from that awareness itself. There is no
a priori reason why these activities should have to take place
within 'awareness' than outside it. Thinking to oneself, 'Ah,
that is Jones and look, today he is growing a beard', is an
activity that could perfectly well take place in an unconscious
part of the brain, and probably does, alongside the fact that
one is aware of it.
'What shall I
do next?' is a slightly more difficult case; but this is a
question that the brain is answering on all sorts of levels
all the time. Again, what is the biological or evolutionary
benefit of having awareness of the posing and/or answering
of this question?
The relevance
of this discussion to groups comes about because many evolutionary
biologists believe that consciousness arose as a part of groupishness:
because the complexity of the moment-to-moment decision process
when surrounded by perhaps dozens of your peers, and needing
to take into account a complex mass of moral precepts, both
internalized and external, required a filtering process, and
that consciousness is the most effective way of creating such
a filter.
That doesn't
sound particularly convincing; and most people would perhaps
think that when a dog puts his head on one side and looks
at you, deciding whether to bark or not, then he is probably
going through some conscious decision process. OK, a dog is
a social animal, not only living in groups in the wild, but
also with social awareness of human behaviour. If the dog
is conscious, then consciousness arose at a much earlier stage
of evolution than the human kin-group.
Of course, consciousness
in a dog is not necessarily the same as consciousness in a
person; for that matter, consciousness in a 21st century human
is not necessarily the same as consciousness in a 13th century
human. Again, however, that is merely to say that the behavioural
decision process in a 21st century human is subject to a different
(wider?) set of influences than the process in a 13th century
human, and the connection with consciousness is not evident
on the surface.
It is tempting
to suggest that the need for consciousness results from the
need to incorporate external inputs or content with internal
states and content. It's even possible that given the history
of development of the brain, there wasn't an elegant way other
than the invention of consciousness to create a decision forum
in which external inputs could be married to internal inputs
on a dynamic basis. It's not specially convincing, but if
it were true, then how much more true it would become when
those external inputs began to include the information in
other people's brains, libraries and the media.
It's quite a
problem, to decide whether to ask Jones (jokingly) if he has
not got enough money to buy a razor, when you know that the
leader of the group (Mrs Thatcher) has a prejudice against
bearded men, and yet on the other hand you are competing with
Jones for a ministerial post. On the other hand, how often
have you felt a subconscious warning when about to make such
a joke; and how often has it turned out that your subsconscious
was right? The conscious is not a good decision forum, especially
when multiple levels of intentionality are involved; the subconscious
(meaning, the whole brain except for the tiny bit of it that
deals in awareness) is just far better at synthesizing complex
sets of information and developing appropriate behaviour.
It's certain
however that the use of library or Internet content in a decision
process is moderated by consciousness, and arguable that it
has to be so (this would be a real change in human cognitive
psychology, brought about by the development of the ESS).
If a person sitting at breakfast and trying to decide whether
to rob a bank at lunchtime needs to go to a library to look
up the type of security precautions employed by banks, it
would be a peculiar thing for him to suddenly say to his wife,
'I'm going to the library' without conscious awareness of
why he was going to the library. It's logical for him to go
to the library, and if his wife wasn't there, perhaps it wouldn't
be necessary for him to be aware of the reason; but in practice
he will be confronted throughout the day with similar situations
in which he will have to make complex behavioural decisions
involving other people.
Once more, it
seems that consciousness is evolution's solution to the problem
of mixing internal and external inputs in social situations.
'Awareness', like life, may remain a mystery, but the origin
of self-awareness (= consciousness) is likely on these arguments
to be quite far back, at the time when social groups first
started to develop among animals, and long before even primates
had evolved.
The argument
is not going to be resolved here, but this discussion does
perhaps set the background against which it's possible to
answer the question about 'moral channels'.
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Is it
most effective for moral rules to be unconscious, conscious,
or external?
It's likely that
the set of moral precepts that developed along with the basic
groupishness of humans are housed and delivered unconsciously.
The feelings that demand fairness in relationships, that drive
gossiping behaviour (gossip is an important component of groupedness),
that make grooming important both to the giver and the receiver
(grooming both in the physical sense but even more in the
verbal sense), just to pick a few of the many dozens or probably
hundreds of components of group behaviour, are not habitually
experienced consciously.
On the other
hand, sets of external moral precepts (eg the 10 Commandments)
are clearly intended to operate primarily through consciousness,
and externally. You can drill it into a child for 10 years
at school, at home, and in church, that he shouldn't steal,
and some of that may get fixed in the unconscious; but in
the real world, society relies on the ever-presence of external
prohibitions and sanctions to control behaviour. When the
child, as a teenager, is in the off-licence and about to put
the half-bottle of brandy into his coat pocket, he may be
stopped by an ingrained sentiment, but it is much more likely
that he will remember vividly the words he heard at sunday
school, or the movie he saw last night in which the hero was
caught stealing and shot by the sheriff. Again, there is a
suggestion that the consciousness may be about marrying external
input to internal states, although in this case the external
input is remembered rather than directly perceived.
It seems to follow
that only the most basic behavioural rules can be delivered
through the collective unconscious, that is to say, as part
of the moral baggage that travels with group membership. On
the other hand, it isn't true that external rules are only
experienced consciously. The rules pertaining to a particular
group (as opposed to the rules which apply to all groups)
may be delivered through the conscious, or at the minimum
through observation of how group members behave, but they
can be housed in and applied by the unconscious in most situations.
Patriotism is an example of this; it's not a basic groupish
requirement that you should die for your group at its request.
But the group called a nation does by example and by explicit
requirement demand that a member should be prepared to die
in the interest of the group, in certain circumstances. This
is so drilled into people by history books, movies and military
training (external delivery of the rules) that when the awful
moment comes they don't (except in rare cases) need to go
through any conscious decision process. In fact, the group
relies on the fact that they won't.
At the same time,
it is clear that the typical individual's understanding of
her position in society has evolved substantially in the last
few hundred years. You could say that consciousness has enlarged
to take in many more dimensions of a social being. At a stretch,
you could say that whereas 500 years ago, for most people
morality was largely unseen and unfelt at a conscious level,
with behaviour being driven by unconscious structures, now
a far larger proportion of people would be able to give a
coherent account of their ethical positions. You could say
that this amounts to the emergence of moral structures out
of the unconscious into the conscious, accompanied by a reduction
in the role of overtly external moral controls. However, you
would also have to say that the moral structure which has
emerged into consciousness is much weaker than its original
unconscious forbear, and that people on the whole are much
less inclined to accept external moral controls (even though
the State is far more able to enforce them).
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Can the
Internet act as a positive social force in human affairs?
We have arrived
at a hypothesis, roughly as follows:
1. Humans have
a predisposition to affiliate;
2. Ingrained
groupishness carries with it a set of unconscious behaviours
which are reinforced by membership of multiple groups and
are mostly beneficial in social terms;
3. The moral
structure of society is defined and delivered largely through
the agency of groups;
4. The human
unconscious and consciousness are both involved in applying
moral precepts to social behaviour;
5. Use of the
Internet tends to increase the 'groupedness' of individuals
and through their acceptance of the moral precepts that are
implied by group membership, both at the unconscious and the
conscious level, their social behaviour tends to improve rather
than otherwise.
For it to follow
that the Internet will be a force for good, socially speaking,
it needs to be true that individuals will increasingly use
the Internet for social interaction and to develop group memberships,
and that the Internet itself will continue to develop its
potential as a means of communication without too much interference
from the State.
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Groups
on the Internet
It's a problem
in society that the people who are most likely to understand
published moral guidelines are the people who are the least
likely to need them; or to put it the other way about, the
people who are most likely to behave unsocially are the ones
who are least likely to be confronted with moral guidelines
in their daily lives. Game shows, Big Brother, football or
baseball matches, the neighbourhood bar and the gutter press
do not add up to a morally edifying diet.
One of the advantages
of religion as a conduit for disseminating morality was that
it encompassed all levels of society. It is arguable that
the Internet will be similarly pervasive, and specifically
through its encouragement to groupish activities and feelings.
Let's examine
the uses people make of the Internet.
(Following a
table published by Harris Interactive in November, 2004, listing
the top 10 uses of the Internet.)
Percentages
of respondents using the Internet: |
Very
Often |
Often |
Sometimes |
Rarely |
Never
|
| To send
or receive email |
25 |
26 |
25 |
14 |
9 |
| To do
research for work or school |
18 |
28 |
19 |
10 |
24 |
| To check
on news updates, weather, etc. |
16 |
27 |
26 |
18 |
14 |
| To get
information about a hobby or special interest |
15 |
25 |
38 |
15 |
8 |
| To gather
information about products and services |
14 |
24 |
38 |
10 |
15 |
| To surf
to explore new and different sites |
10 |
24 |
34 |
22 |
10 |
| To make
travel plans and reservations |
8 |
18 |
25 |
18 |
31
|
| To obtain
information on local amusements and activities |
6 |
17 |
36 |
21 |
20
|
| To obtain
information about health or diseases |
8 |
13 |
38 |
26 |
16 |
| To pay
bills |
7 |
9 |
15 |
9 |
60 |
1. To send or
receive email. Of itself, the sending of an e-mail is not
perhaps a groupish activity, but a high proportion of e-mails
are presumably sent to family, friends, work colleagues and
other members of groups to which a user belongs. This could
be measured quite easily (and probably has been).
2. To do research
for work or school. This is not at first sight a groupish
activity; but in fact a surfer will very quickly be offered
group membership as an aid to gaining in depth information.
In order to explore this, let's imagine an accountant in the
UK who has been asked by a client for information about Section
660 (the Inland Revenue's threat to assess additional tax
on dividends paid to spouses in family businesses). Searching
in Yahoo for Section 660, the first three relevant results
(there are some US Section 660 references) are:
- Prosperity
4, a membership organisation which offers financial benefits
to its members;
- Shout 99,
which offers membership to UK freelancers, including financial
benefits. The site makes much of the quasi moral nature
of the organisation's struggle.
Shout99.com is the largest freelancer
network in the UK.
The name "Shout99" is a sporting metaphor. Ninety-nine
was the codeword used by the British Lions rugby team while
on tour in South Africa in 1974. If one of the team was
under threat, a shout of "99" would bring instant
support from all team-mates. The undefeated British Lions
of that era have become acknowledged as the epitome of teamwork
and camaraderie.
The Internet brings the ability to shout "99"
to thousands of like-minded small businesses.
- LesterCybersolve.
This is an overtly commercial umbrella organisation for
IT contractors, offering membership and various benefits.
However it clearly sets out its stall as a group.
But there's far more to it than that;
the shared risk partnership, the camaraderie, the support
network, and the international opportunities make a LesterSybersolve
career a lifestyle choice.
Notice that there
are no pure information sources in the first three results;
these are three groups. Further down the listing there are
purer information sources, but you have to work to get to
them.
3. To check on
news updates, weather, etc. This is not a very groupish area,
dominated by CNN, CBS, Fox, the BBC, and the like. However,
a Yahoo search for 'weather news' brings up a 'sponsored link'
at the top right to Parmedia, a membership news blog, which
has an extensive Compact setting out the standards members
are expected to adhere to.
Here
is a short extract:
The ParMedia
Site is dedicated to the free exchange of all ideas and viewpoints.
Because it is our objective to provide our contributors and
readers (one and the same) with the best environment for gaining
knowledge and submitting useful information on topical events,
we request that our members maintain certain standards and
respect other people's right to a differing viewpoint. If
you disagree with certain Content, we ask that you disagree
with the viewpoints expressed and not with the people that
have them. In other words, we will not tolerate vicious personal
attacks, vulgarity or other unacceptable conduct. Although
we want to make this environment as open and uncensored as
possible, we ask that all members adhere to this Compact.
4. To get information
about a hobby or special interest. Randomly picking 'greyhound
racing' as a search term on Yahoo, we are given three national
greyhound racing associations in the top ten search results.
The first in order of these is the American Greyhound Racing
Association. It offers membership, with access to a range
of information and benefits, and it has a Code of Conduct
for its members.
MEMBERSHIP
CODE:
The Greyhound
Racing Association of America is a non-profit membership
association founded to promote, protect and enhance the
sport of greyhound racing and the greyhound industry through
education, example and media for the benefits of its members,
fans, supporters and the greyhound racing dogs that make
this great sport possible.
Code of Ethics:
GRA/America
encourages responsible greyhound ownership for its members.
Our goal is to provide the most efficient tools and information
for our members to make greyhound racing an enjoyable and
respected American experience.
GRA Encourages
& Supports:
Placing the
welfare of the greyhounds before all else
Strive for
breeding for the best qualities of the breed. Quality, not
quantity.
Education and
pro-active ownership during the racing career of the greyhounds
Setting an
example as a responsible owner for all others to follow
Making educated
breeding choices; quality--not quantity
Awareness of
legislation that affects greyhound racing and contacting
your legislator to let your views be known
Contacting
GRA, NGA and local authorities if abuse or neglect is witnessed
Introducing
new members to the sport and educate them about the greyhound
breed's unique characteristics
Dispelling
the myths and lies that the press, activist groups, and
the misinformed spread to the public about our sport
Improving of
the relationship between the racing industry and the adoption
industry
Getting to
know your adoption groups and supporting them financially
or otherwise
This Code is
representative of the hundreds of thousands of affiliation
groups that exist on the Internet, and it is very clear that
this group sets out desired behaviours among its members that
have quite strong moral overtones. There is also a connection
to relevant legislation, an appeal to fight against other,
negatively-portrayed groups, and a call for financial support.
There is no mention of trading; but this is a quasi-official
body, and likely to frown on commercial activity.
This was a completely
random example; any search term whatever with hobby or interest
relevance is extremely likely to generate group membership
invitations high up in the search results.
5. To gather
information about products and services. Although there are
possibilities for groupish relationships in the direct supplier/customer
relationship, they are not widespread. The first result, Xerox,
doesn't have a membership program, although there is a Channel
Partners membership program for resellers, which is a bit
groupish. However, a further search for Xerox Computer Printers
is more fruitful: the first listing is for BizRate, a shopping
search engine with a membership program which gives access
to members' product reviews and has a forum-like feature.
A search for 'Xerox users forum', something that a prospective
purchaser might well undertake, yields a number of user forums.
The first, very small, is www.printerscannercopier.com; the
second is printer-review.com, which was quite active in 2003,
but now looks quiet; the third listing is for Print-Planet.com,
which is part of E-Communities, an extensive series of computer
user groups which requires a substantial amount of personal
and professional information before admitting members. It
has a long user agreement.
One
paragraph reads:
Your use of
the Services is subject to, and you agree to not use the
Services in any manner that is prohibited by or facilitates
the violation of, any applicable local, state, national,
or international law or regulation. Without limiting the
generality of the foregoing, you agree
that you will not use the Services to: (a) stalk, harass,
or harm another individual; (b) impersonate any person or
entity or otherwise misrepresent your affiliation with a
person or entity; (c) interfere with or disrupt the Services
or servers or networks connected to the Services or disobey
any requirements, procedures, policies, or regulations of
networks connected to the Services; (d) collect or store
personal data about other users; (e) post, e-mail, or otherwise
transmit any unsolicited or
unauthorized advertising or promotional materials, "spam,"
or other forms of solicitation; (f) attempt to gain unauthorized
access to other computer systems or to disable or circumvent
any security or tracking mechanisms included in or operating
in conjunction with the Services; or (g) interfere with
anyone else's use and enjoyment of the Services.
Members can send
e-mails and other messsages ('posts') to their fellow members,
which can have trading or commercial content, within limitations.
(See notes above about how the Internet may protect itself
against impersonation and spam in future; this is an example
of how it begins to happen.)
It's probably
unnecessary to go on. Any use of the Internet comes up against
user groups, forums, communities etc in short order; and they
normally have sets of rules with more or less ethical content
which seek to control the behaviour of members.
Curiously, the
Harris poll didn't list - and perhaps didn't ask about - sex
or gaming, which are regularly reported to be the two main
uses of the Internet. Both of them no doubt have plentiful
clubs, membership priviliges, forums, etc; but perhaps the
most interesting aspect of gaming, loosely interpreted, from
a groupish point of view, is to be found in the 'lifestyle'
or virtual reality sites previously mentioned.
A quick search
using search aggregator Copernic (just for a change!) yielded:
secondlife.com,
a subscription membership service. Secondlife's 'Community
Standards' are a good sample of virtual world 'ethical codes'.
We
hope you'll have a richly rewarding experience, filled with
creativity, self expression and fun.
The goals of
the Community Standards are simple: treat each other with
respect and without harassment, adhere to local standards
as indicated by simulator ratings, and refrain from any
hate activity which slurs a real-world individual or real-world
community. Behavioral Guidelines - The "Big Six"
Within Second
Life, we want to support Residents in shaping their specific
experiences and making their own choices.
The Community
Standards sets out six behaviors, the "Big Six",
that will result in suspension or, with repeated violations,
expulsion from the Second Life Community.
All Second
Life Community Standards apply to all areas of Second Life,
the Second Life Forums, and the Second Life Website.
Intolerance
Combating intolerance is a cornerstone of Second Life's
Community Standards. Actions that marginalize, belittle,
or defame individuals or groups inhibit the satisfying exchange
of ideas and diminish the Second Life community as whole.
The use of derogatory or demeaning language or images in
reference to another Resident's race, ethnicity, gender,
religion, or sexual orientation is never allowed in Second
Life.
Harassment
Given the myriad capabilities of Second Life, harassment
can take many forms. Communicating or behaving in a manner
which is offensively coarse, intimidating or threatening,
constitutes unwelcome sexual advances or requests for sexual
favors, or is otherwise likely to cause annoyance or alarm
is Harassment.
Assault
Most areas in Second Life are identified as Safe. Assault
in Second Life means: shooting, pushing, or shoving another
Resident in a Safe Area (see Global Standards below); creating
or using scripted objects which singularly or persistently
target another Resident in a manner which prevents their
enjoyment of Second Life.
Disclosure
Residents are entitled to a reasonable level of privacy
with regard to their Second Lives. Sharing personal information
about a fellow Resident --including gender, religion, age,
marital status, race, sexual preference, and real-world
location beyond what is provided by the Resident in the
First Life page of their Resident profile is a violation
of that Resident's privacy. Remotely monitoring conversations,
posting conversation logs, or sharing conversation logs
without consent are all prohibited in Second Life and on
the Second Life Forums.
Indecency
Second Life is an adult community, but Mature material is
not necessarily appropriate in all areas (see Global Standards
below). Content, communication, or behavior which involves
intense span class="subheader" language or expletives,
nudity or sexual content, the depiction of sex or span class="subheader"
violence, or anything else broadly offensive must be contained
within private land in areas rated Mature (M). Names of
Residents, objects, places and groups are broadly viewable
in Second Life directories and on the Second Life website,
and must adhere to PG guidelines.
Disturbing
the Peace
Every Resident has a right to live their Second Life. Disrupting
scheduled events, repeated transmission of undesired advertising
content, the use of repetitive sounds, following or self-spawning
items, or other objects that intentionally slow server performance
or inhibit another Resident's ability to enjoy Second Life
are examples of Disturbing the Peace. Policies and Policing
With fairly minor
adaptions, it would do very well for a code of social ethics
under which most 'real-world' inhabitants would be only too
happy to live their lives!
Briefly, the
Copernic search also yielded:
- An educational
'virtual reality' directory with sixty entries;
- A list of
about 100 commercially available software 'virtual reality'
packages;
- Worlds.com
- an enabler of virtual reality worlds;
- Lots of books
on how virtual reality is going to transform society . .
.;
- A multitude
of virtual reality gaming forums;
- Cybertown.com,
a vitual reality city environment.
A private 3D VR (virtual reality) home
with your own personal chat, inbox, message board and free
e-mail. You can invite your friends over to hang out, chat
and party - all in full 3D!
The Cybertown shopping malls and Flea Markets where you
can buy, sell or trade cool 3D objects for your home.
A Virtual Pet for your home.
Customizable bodies to use in the 3D worlds.
Ongoing Role-Playing Games.
Interesting Clubs with 3D Clubhouses to join or start your
own.
Awesome movie theaters and music concerts.
The Black Sun Club where you can dance in 3D and listen
to your favorite tunes.
Live events and celebrity chats.
The opportunity to get a virtual job, earn CityCash and
become a respected citizen of a large intergalactic online
community.
As it happens,
this search didn't bring up Everquest, which is an industry
in itself, as a search on the word will quickly show; and
it has rivals.
BACK
TO TOP
Measurement
of Groupishness on the Internet
It's eventually
necessary to provide a more or less scientific basis for the
various assertions made above about the existence and effects
of groupishness on the Internet.
At present there
is simply an agenda; no research has been done.
It's possible
to test the development of people's groupishness (in terms
of the number of groups they belong to and the time they spend
in them) by comparing people without Internet experience with
(a) people who have been on the Internet for say 2 years and
(b) people who have been on the Internet for say 5 years.
The next step would be to find some objective measure of their
social integration. It's another thing to prove causation,
of course.
Initial searches
aimed at measuring the usage of VR sites on the Internet are
very unpromising!
The Role
of the Internet in Human Evolution
To begin with,
we need to exclude changes to the existing human gene pool.
It is possible, even highly probable that the gene pool is
still evolving, and even possible that the Internet could
play a role in that evolution; but it is a subject that is
impossibly hard to address, especially in advance. It is a
given, therefore, at least during the time-span of changes
that may be brought on by the Internet and that we have some
faint chance of predicting (say, the next 100 years) that
individuals will continue to be born and grow with the full,
existing cognitive equipment that we are familiar with.
Beyond that,
there are social and cultural aspects of human life which
have developed as features of groups writ small or large,
from the hunter-gatherer band to the nation of China, and
these, not being determined genetically, are capable of change.
The word evolution is often applied to such changes, partly
because no-one is quite sure where the gene-pool leaves off
and society begins, and partly because new societal forms
and behaviours do indeed evolve in the sense that the fittest
of them survive. In this discussion, it must be understood
that the word 'evolve' is not used to imply Darwinian adaptation
of the gene-pool, but to mean selection of the most adaptive
social techniques, and by all means many of these will be
in our heads. Darwin was perfectly aware of this distinction,
and comfortable with it.
What other limiting
assumptions can be made about the global and social environment
in which the Internet will have its impact? That's an impossible
question, also, but an exploration of the effect of the Internet
has to make some assumptions if the canvas is not to be too
hopelessly wide.
The assumptions
made for this particular exploration are to be thought of
as applying to the period 2020 - 2050. They may be called
Utopian, or nightmarish, depending on where you are coming
from! The intention is to make things simple; no doubt they
will be different, but at least as explorers of the future
Internet we won't be distracted by irrelevancies.
There
will be global free trade, and commerce in the most general
sense will be subject (as it almost already is) to an international
body of laws and courts.
There will be
universal taxation based on physical residence (you live in
the Comoros Islands for six days in a year, you will pay tax
on 6/365 of your income to the Comoros, at their rate of income
taxation. There will be no corporate tax ('People pay taxes,
not companies' - Mrs Thatcher, c. 1980), withholding taxes,
VAT or double tax treaties (not needed). There will be a global
currency and the World Bank will control it. There will be
world-wide insurance for health-care, pensions etc, and such
'social' benefits will be provided by global, private companies.
Countries will therefore compete in terms of the quality of
life, law and order, planning and zoning, 'culture', and other
non-economic goods. They can't be trusted with the economy
or education. If they overspend, they will be shunned by residents
and will lose tax income.
There will be
no visa boundaries to travel or residence (this is a most
unlikely assumption, of course, but, to repeat, it's just
to focus attention on the things that really matter). It's
inevitable of course that individuals will have tamper-proof
biometric identification. Cloning won't have caught on yet
to any great extent, and we're still a few years short of
personal computer downloading.
There will still
be safety nets for individuals and families; perhaps nations
will compete to provide them alongside trying to attract employers.
BACK
TO TOP
A Day
In The Life Of Ivan Hueng-Smith
Born Hong Kong,
2015, of a Russo-Chinese mother and a British father. Ivan
is 25 and still lives in Hong Kong with his parents.
7 am. Ivan's
wife, Lily wakes him. In fact Lily is visiting her family
in Beijing but her holographic presence in real time allows
her to be present. Alternatively, and away from the holographic
'hotspot', Lily could have chosen to 'inhabit' the couple's
personal assistant (PRA), in real time or automatically (in
which case the encounter could be played back later on demand).
(Evolutionary
point: it is no longer necessary for people to meet each other
'in the flesh' with rare exceptions. An individual's PRA can
represent or reproduce a remote party on demand, and if an
encounter is not real-time, ie under conscious control, its
details are transmitted back to the other party's brain by
wireless using a small 2-way implant linked to aural, visual
and tactile input and ouput channels. Naturally, during the
encounter, through the PRA, either party has access to the
full ESS, and participants can view or otherwise experience
external input that may be useful in the transaction. (Did
you see Federer yesterday?). The PRA is not strictly necessary
in such transactions, of course, given the wireless links,
but most people prefer to suppose the physical presence of
their counter-party (wife, child, parent, colleague etc).
Most people also
choose to relate to groups of others rather than just to one,
during such encounters - although certain subjects may be
restricted to sub-groups, or, as in the present case, to just
one pair of individuals. After a few minutes, Ivan and Lily
switch from the pair to their family group, which currently
has 11 members, in order to discuss caring arrangements for
Lily's grandmother, who is in a nursing home in London.
At
this point, Ivan's PDA invites other members of the group
to participate in the discussion. Some (perhaps pre-warned)
will agree; others will be absent. All will of course receive
details of the meeting through their own PDAs later on if
they don't participate in real time. During the discussion,
hosted by Ivan's PDA, since he initiated the exchange, individuals
who 'take the floor' will inhabit the other 10 PDAs while
they are speaking.
In 2005, in the
author's family, living in four different countries, the eight
Internet-enabled members already routinely write e-mails on
family subjects to the group - it's far more efficient and
accurate than all those multiple phone calls and meetings.
Nowadays we all know what's going on. It's easy to make a
phone call or send a separate e-mail in case you want to add
something more private, but we hardly ever do.
It's an interesting
fact (but an expected one) that within this family group there
has not needed to be any discussion about procedures, rules,
propriety etc - we all know instinctively (we are a kin-group
after all) what can be said, and when, and to whom.
8 am. After breakfast,
Ivan attends a lecture as part of his post-graduate course
in cognitive informatics. He has moved to his living room
and for the lecture chooses to wear an outfit copied (by the
PRA) from last night's talk show. Of course, Ivan is actually
still in his shorts. His presence at the lecture is delivered
by the PRA, as is the case for the other 20 or so students,
and the lecturer.
The
lecturer is a slightly different case, being a composite of
eight different lecturers voted on by the student group. When
the group formed, through a sophisticated version of an Internet
chat-room, they selected a learning institution, then picked
eight course elements from eight different academic bodies
world-wide, and AURSS (Advanced Universal Really Simple Syndication)
combines the elements into a synthesized presentation. The
lecture is interactive, in real time, and it occasionally
(but seldom) happens that there is a question needing referral
back to a source-lecturer, who may not necessarily be on-line
for the lecture (mostly they are, because they want to get
paid!).
After the lecture,
which had been pre-scheduled as part of the course, Ivan remained
in the virtual world of the institute socializing with other
students in his group. He also spent time in the institute's
library, doing some research, had a private consultation with
his tutor, and finally made some contributions to his group's
thesis-project.
Post-graduate
studies, and indeed graduate courses in general, contain very
little individually prepared and marked work by 2040. Instead,
groups of students work together on tasks and projects. To
some extent this is a response to the over-specialization
which had dogged academic studies at the beginning of the
21st century and reflects a general trend in academic research:
a project conducted by a group of 20 individuals is evidently
able to draw on a far wider range of inputs than a single-author
project. Given the resources of the Internet and the extended
ESS, the cognitive limitations of one individual are seen
as a barrier to effective research in most cases when the
use of PRAs, real-time virtual project capsules (VPCs - the
environment within which a project takes place and is managed)
and AURSS can produce much fuller results while preserving
individual creative input. Not that individual effort is unrecognized
or unrewarded: course marking distinguishes individual achievement
even in the most group-oriented environments, and real-time
rankings of students are accessible at all times both to them
and to tutors. Projects are also competitively ranked: groups
of students take immense pride in the current score of their
projects, and an underperforming student receives short shrift
from his peers.
Ivan's institute
(the Global Institute for Psycho-Sciences or GIPS) doesn't
of course have any presence in the physical world. As a private
body, it competes against its peers for funding from its students
or from state scholarships.
GIPS'
academic structure is not so different from what it might
have been in a legacy university, although business management
is more professional than previously. 'Tenure' still exists,
despite periodic efforts to extinguish it, but the complete
freedom of students to choose courses made up of multiple
components from a variety of world-wide learning institutions
ensures a high level of competence among lecturers. GIPS is
an example of a learning institution which performs recognisably
the same functions as an old-style university: it has an academic
body, offers courses, has students, and has research departments.
Other institutions have preferred to become purely academic
(offering course modules to 'universities' on an out-sourced
basis), or purely learning-based (student groups 'buy in'
the courses they want within the organisational structure
of the university). On the whole, though, the classical 'mixed'
model has survived the virtual transition.
GIPS is run under
a highly elaborated set of rules (laws) which deal with all
aspects of academic and student life. These laws were developed
and are maintained by local representative bodies (groups)
of academics, administrators and students, but operate within
a global standard-setting structure to ensure compatibility
between courses and academic results.
The
Universal Teaching Institutions Council (UTIC), which administers
the overall structure and provides a quasi-legal arbitration
and appeals process, was formed shortly after machine translation
reached (2025) the stage at which language communication difficulties
became vanishingly small.
Of course, humans
remain imperfect, and crime is ever-present. Criminal law
and many parts of civil law have remained residence-based,
although international co-operation is far stronger than it
used to be in terms of extradition, judicial procedure and
correction. Institutions such as GIPS are quick to refer any
apparent infringement of societal norms to the appropriate
national enforcement organisation; their licenses depend on
it.
By 12 noon, Ivan's
academic session is finished. He plans to play tennis and
have lunch with a friend he met through a Google tennis group
(Hong Kong branch). Tennis as a game hasn't changed much since
2005, but tennis clubs nowadays are strictly virtual. The
courts themselves are operated as commercial facilities, and
when you want to have a game, your PDA will find you the ideal
venue and book and pay for it.
A
normal site-based tennis club, 2005-style, had typically a
mixture of members: old and young, good and bad, those who
cheat and those who don't, etc. Although this added a certain
amount of complex charm to the process of getting a game of
tennis, it wasn't long before the provision of time on tennis
courts became separated from the more social aspects of the
game, and Internet groups of tennis players began to call
the shots as to when, with whom and how they could play. The
Google Hong Kong branch has around fifty different sections,
each populated by a particular type of player (you can belong
to more than one group - Ivan belongs to three of them, the
'married couple group', the 'good, young male player singles'
group, and the 'daytime' group.
As with most
groups on the Internet, group members are subject to various
sets of rules, some universal and some particular. The universal
rules lay down some broad principles of group participation:
you are who you say you are (and you may have to prove it
to an independent arbiter); the basis of your participation
must be explicit (if you have a commercial goal, this must
be declared; and so on. The particular rules are normally
to do with behaviour between group members, and range from
minor aspects of etiquette (don't shout in capitals when mailing)
to group-specific rules (eg, for a tennis player, what to
wear, use of correct shoes, avoidance of bad language).
After lunch,
Ivan plans to . . . well, perhaps it's enough already. All
of his activities so far during the day have been associated
with group activity, entirely through his own choice, and
the groups he has worked or played with have been small, between
8 and 150, which corresponds pretty much to the range of group
sizes that early humans encountered, and in which they acquired
their groupish nature.
Another notable
characteristic of Ivan's life with and through private groups
is that the State is nowhere involved in setting or enforcing
the rules. In 2040 there certainly still are areas of life
in which the State prescribes and enforces the rules, but
the 21st century has seen a gradual shrinkage of such areas,
as people have come to realise that most human activity is
better organised at the local, group level rather than by
the over-arching State.
The
history of this change is too complex to be described here,
but the key influences which came together in the second decade
of the 21st century to bring it about are as follows:
- The realisation
among policy-makers and society's ethical leaders that the
human psyche loses touch with its roots when it is forced
to operate in a very large group, as in a typical 20th century
nation state, and that 'devolution' (in EU-speak) is the
answer whenever possible;
- The process
of globalisation, much encouraged by the Internet, which
transferred the administration of large sectors of society
and the economy out of the hands of the nation-state and
into the hands of international - often global - organisations.
The dominant role of the WTO in international trade was
paralleled by equivalent organisations in shipping, air
transport, capital markets, health care, pension provision,
insurance, education and fishing, just to mention some of
the most important areas in which governments lost, often
unwillingly, their power, during the 'decade of the people',
2025 to 2035.
- The demand
for 'ethical education' as it became known: as soon as machine
translation became effectively perfect in 2025 and UTIC
was formed, there was an unstoppable rush by students towards
forms of education which fitted them for life in the current
world and away from the 19th century agendas which had continued
to drive state-run education. Central to 'ethical education'
was the realisation that humans are groupish creatures,
and the expansion of human consciousness to take on board
the group 'collective unconscious' which had become so much
at odds with the public policy of nation states.
- The Internet
itself, which was deeply instrumental in each of the foregoing
three trends, and more directly empowered individuals by
making knowledge universally available and, for most purposes,
free.
In 2040 it is
widely supposed that future human evolution at the biological
level will be technology-driven. Already of course there is
no part of the body which cannot be replaced or improved by
a bionic device; and some human faculties are routinely enhanced
by implants shortly after birth, hearing is the most obvious
example with major improvements in the perceived frequency
range and spatial discrimination. Direct manipulation of the
genome has removed the great majority of genetically-transmitted
diseases; and babies are 'designed' to an extent which would
have seemed unacceptable even 20 years ago.
Cognitive faculties
have also been enhanced in a real, genetic sense by manipulation
of the genome, and are further sharpened by appropriate drug
therapies, although these remain controversial. But the most
obvious sense in which the human psyche has evolved, and continues
to evolve, while not genetic, is through the enormous expansion
of individual and group cognitive power made possible by better
communication and increased access to knowledge, both largely
due to the Internet.
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